SIGC

WIN's Seattle Independent Game Competition
Deadline to apply April 15, 2016

GOT A GAME?  WE’VE GOT A COMPETITION! WIN $2500!

We’re combing the Pacific Northwest for the next hot game. The Seattle Indie Game Competition has spotlighted some of the brightest and most innovative game developers in our region. Each year, we set out on a quest to find the next big thing…

Do you think you have what it takes to battle for the elusive SIGC crown and win $2500? Are you prepared to be judged by industry vets who have created some of the greatest titles? This is your chance to showcase the game you’ve spent countless hours fine-tuning. We’ll give you the stage, you bring your game.

The submission period for the 2017 SIGC is now open – so get to work tweaking your mechanics and upgrading your graphics! It’s free, so why not give it a shot?! You have until March 10, 2017.

This year, SIGC finalists will demo at the 2017 Power of Play! Power of Play [PoP] is an annual conference dedicated to celebrating the interactive media industry. In its 10th year, PoP has become a staple in the diets of game developers and technologists who are hungry to grow the success of their products. Judges to date include representatives from Microsoft, Nintendo, Valve, Amazon, Big Fish Games, Bungie and Harebrained Schemes.

How to Apply:
In five pages or less, send the following information to info@washingtoninteractivenetwork.org from November 11, 2016 through March 10, 2017.

  1. Company name, main point of contact, phone number and email.
  2. List the full names of those who own the game.
  3. Who is the team working on the project? What is their experience to date?
  4. What is the concept?
  5. Why do you think this concept will sell?
  6. How much money and time is needed to get this game to market? Or what kinds of partnerships are needed to bring you to the next level?
  7. Along with the above, please send a screen mock up or link to your demo.

By submitting to the Seattle Indie Game Competition, you are acknowledging that:

A) You agree and consent to all Rules of the Competition
B) The submission actually belongs to you
C) The judges/reviewers may be developing similar products
D) That your submission, if selected for the final event, is going to be discussed and perhaps shown publicly when you are presenting to the judging panel.
E) You agree that Washington Interactive Network and its affiliates may use and distribute (both now and in the future) your image or voice in photographs, videotapes, electronic reproductions and audiotapes for marketing purposes.

Any questions, please contact info@washingtoninteractivenetwork.org.

FAQs:

DO I KEEP MY IP IF I SUBMIT?
Yes! In no way do we want to you to compromise or transfer your intellectual property rights. Our mission is to make sure innovative ideas and teams have a chance for exposure and getting to market.

The judging process will be in two phases. The first takes place after the application deadline. We will send the submissions to our judges to evaluate. All entries will be tracked as to who reads them and we will have these judges sign NDAs as well. The second process is for the top 5 applicants who each get to present at the event to our panel of judges. These judges are publically evaluating your ideas.

The question at opportunities like this is always how much to disclose and the impact of disclosure. You will have to decide this on your own with your advisers.

DO I NEED A WORKING DEMO OR PROTOTYPE OF THE GAME?
A working demo is optional for submission, but would be required if you are selected for the final five who present to the judges.

If you are currently working on your game, you can submit your concept along with any graphics, storyboards, and/or other documents you think would help your idea be selected. However, if you are selected as one of the final five, you will need to have completed and present a working demo of the game, even if it’s in the most basic form.

IF I DO SUBMIT A WORKING DEMO, HOW DO I DO IT?
Since not all our judges may have access to debug kits, please do not submit console builds. For PC, please provide a FTP with a user ID and password for the judges to download. For iOS, you’ll need to get a UDID from the judges and then get them a build for their device. We can help coordinate this process; we just need to know in advance.

WHAT ARE THE METRICS USED IN JUDGING SUBMISSIONS?
The submissions are awarded points based on a scale of 1 – 4 with 1 being poor and 4 being excellent. There are a possible maximum of 52 points distributed among the following topics:

Team Experience and Composition (8pts)
Concept Originality, Creativity, Marketability, Features and Game Play (12pts)
Business Model Monetization Strategy and Strength/Longevity (8pts)
Indicated Needs Realistic and Achievable (8pts)
Mock-up/Demo Visual Appeal, Game Play/Feature Appeal, Audio Quality, Chutzpah (16pts)

WHAT ARE THE METRICS USED IN JUDGING FINALISTS?
The finalists’ presentations are awarded points based on a scale of 1 – 4 with 1 being poor and 4 being excellent. There are a maximum of 48 points distributed among the following topics:

Team Experience and Composition (8pts)
Concept Originality, Creativity, Marketability, Features and Game Play (12pts)
Business Model Monetization Strategy and Strength/Longevity (8pts)
Presentation Quality and Chutzpah (8pts)
Demo Visual Appeal, Game Play/Feature Appeal, and Audio Quality (12pts)

IF I AM NOT A FINALIST, CAN I STILL ATTEND?
Yes! We will offer special discounted tickets to all members of the development team for each submission to attend the final judging of the Seattle Indie Game Competition with the option to upgrade to a more comprehensive ticket to Power of Play.

IF I AM A FINALIST, CAN MY FAMILY OR FRIENDS GET TICKETS?
Finalists will receive complimentary passes to Power of Play with special discounts for additional tickets for your colleagues, friends and supporters to cheer you on!

 

 

Elevating Interactive Media